Thursday, February 17, 2011

Realism in games: L.A. Noire

With expanding technology in games we are seeing more realistic scenery, vehicles, and now faces


Team Bondi has taken realism to a whole other level.

Using "MotionScan", Team Bondi has been able to bring to the table a new dimension in game play - the ability to fully read emotion from a character's face. MotionScan uses high definition facial scanning and intelligent algorithms to capture HD video of an actor's face with incredible detail.




The game is coming out to be beautifully developed. Your choices you make in-game are the same that real world detectives would have to make. Is the suspect lying? Is he nervous? You decide. Why is he sweating? His cheek twitched! It's the ultimate choose-your-own-adventure game. You play detective and you decide who's guilty and where to take the case. Investigation is key so the game forces you to think.



L.A. Noire is going to be bringing a new era in gaming. But how real do you want your games to be? Obviously attention to details in environment and faces is definitely a welcome addition to games but what about gameplay? L.A. Noire gives us what a more realistic game is going to be like. But I don't think the realism is going to make a huge splash with all developers and games. I truly hope that this level of realism isn't brought in to games such as GTA or if a different Red Dead Redemption is made.

The reason being is that while you have to rely heavily on facial and body language in this game, it's not something you have to rely on a linear story line based game. Also, L.A. Noire takes a different approach when it comes to fighting bad guys. You don't have one guy taking out a warehouse full of 50 baddies. The realism comes in and has the main character in actual situations and brings it closer to real life.

Make sure you mark May 17th on your calendar for the release of one of the most anticipated games for this year.

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